BF2. CLASSES.

BATTLEFIELD 2 Classes






Assault 

Main attack unit that has body armour meaning he takes less damage than others but is not as quick as others (without armour). Armed with knife, pistol and assault weapon with grenade launcher (that can cause damage to tanks and very effective against infantry). Very strong unit but needs to work in cooperation with others to maintain its efficiency (ammo, health etc).




Medic

Light and agile and can distribute health packs and revive dead teammates with defibrillator (within 10 seconds: he can see the countdown on his HUD). Defibrillator becomes a one-shot kill weapon when used on the enemy. They are quick but not meant to hold or assault flags. The Medic is equipped with defibrillator, pistol, assault rifle, and Med Pack. When in a vehicle, everyone around a medic gets health automatically.




Sniper

They can act as forward observers for the commander and can do considerable damage to the infantry. The sniper has a ghillie suit that can camouflage him well against his surroundings. The US scope resembles the one in counter strike, and the Russian scope resembles to the one in DC only with better resolution. Armed with knife, pistol, rifle with scope, binoculars and smoke grenades.




Special Ops

Special Ops are suited extremely well for taking and defending of flags and buildings. Special Forces are no storm troops and should not go head on against the heavily defended positions. They are good for close combat but not very effective at long range. Special Forces are armed with knife, pistol, assault rifle, C4, and binoculars. The C4 can get stuck on: buildings, vehicles and players.




Support

Armed with a machinegun as the main weapon and has good body armour. Can also give ammo to teammates. When in a vehicle, the vehicle becomes the supply vehicle and people around a certain radius will be get ammo.




Engineer

Can repair vehicles and buildings. Armed with a shotgun (not made to conduct an assault). When in a vehicle, the vehicle becomes a repair vehicle and other units around a certain radius will be repaired.




Anti-Tank

Armed with knife, pistol and sub machine gun. Has a rocket launcher and mines but in short supply so he has to be close to a support unit. Some skill is needed to aim and guide the rocket which have a rather far reach and are quite quick. Rockets are effective against infantry and armored vehicles.


Commander Mode

Each side can choose a single "commander" player, based on profile ranking. Commanders must "apply" for the position in-game, and, when elected, these players do actively participate in the battle, and can be killed, however the commander has a base where he can avoid being killed. Commanders have four primary abilities: satellite scan, artillery strikes, Predator UAV recon, and supply drops.

Each side can choose a single "commander" player, based on profile ranking. Commanders must "apply" for the position in-game, and, when elected, these players do actively participate in the battle, and can be killed, however the commander has a base where he can avoid being killed.Commanders have four primary abilities: satellite scan, artillery strikes, Predator UAV recon, and supply drops.

Satellite scans are complete passes of the game map that last for only a few seconds, but provide a snapshot that reveals the positions of all the players on the map (including enemy soldiers) to the commander only - so the commander must use text and voice chat to alert his or her teammates to the last-known enemy position. Artillery strikes are extremely powerful support attacks that take several seconds to execute (and allow commanders just enough time to scream at their teammates to get out of the blast radius). The Predator UAV is a drone flyer that does not appear in the gameworld (and therefore can't be shot down), but can scout out a specific area of the map and reveal that area's contents to commanders and their teammates. Finally, supply drops replace the static supply boxes from the original game - they're boxes of ammo and health that can be dropped by parachute onto specific sections of the map to support teammates who are pinned down.

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